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- Path: news.vol.it!news
- From: bizzetti@mbox.vol.it (Fabio Bizzetti)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Subject: Re: AB3D II beats Quake....
- Date: 25 Mar 1996 04:45:12 GMT
- Organization: Video On Line
- Distribution: world
- Message-ID: <36713.6658T334T2520@mbox.vol.it>
- References: <4j4jkt$9c5@cwis.isu.edu>
- NNTP-Posting-Host: molcl15.vol.it
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
-
- >The PowerAmiga will come with a bunch of PCI slots JUST WAITING TO BE
- >FILLED WITH A CARDFUL OF THE CUSTOM CHIPS OF YOUR CHOICE. All it needs is
- >a good game API to let you drive them without having to rape the
- >hardware. What? Virtual Ridge Rally USA doesn't run fast enough on your
- >stock EZ-3D card? Throw in the new VR-HedgeClipperMan-Bonzo-3D card and
- >watch it fly!
-
- Hey! This sounds like PC: spend a lot of money every month.
- No, thanks. You dont get it, but you're talking about PC's of today thinking
- about PowerAmiga.
-
- >The hard part for AT will, of course, be to come up with a good API. One
- >of the features of a good API (and one that many of the megacorps' APIs
- >are lacking) is for it to be an OPEN API. One where the programmer, if he
- >finds that certain useful functions aren't implemented in the current
- >API, can add extra functions to it (and document the functions so that
- >others can add it to drivers for their own particular flavor of
- >hardware). The new functions could even be submitted to the authorities
- >(in this case AT) for eventual inclusion into the 'official' API.
-
- The problem is that the only standard gfx mode will be 8bit chunky, since
- it would be completely useless to implement 3D sprites in a API when only
- 1% of gfx boards can run it, and the rest 99% run it at 1/1000 of speed.
-
- It will become like for the A1200's games market: only unexpanded A1200's
- games because most of people have this system. For the PowerAmiga, since
- the "race to buy the latest 3D card" doesn't fit well with Amiga users,
- but only with PC users, will mean that the game for PowerAmiga will all
- be optimized for the lamest gfx board: meaning even worse games than AGA.
-
- Congratulations.
-
- >A primitive but significant example of what I'm talking about is Gloom
- >Deluxe, or more specifically, the user C2P driver for Gloom Deluxe.
-
- This shows the immagination of you C/C++ programmers:
- << today all games use c2p, so tomorrow every game will use c2p >>.
- This is totally wrong.
-
- >The coder of the driver is PERFECTLY WELCOME to rape the hardware to his
- >heart's content, because even if his driver isn't compatible with other
- >hardware, the documented interface is STILL THERE for someone else to
- >write their OWN driver.
-
- This is the best choice indeed.
- But, as you see, this still means to *not* use the OS but to write custom
- routines for a game (that is not only c2p...).
- My games VirtualRally and StarFighter use this system, but nobody said that
- the drivers are the same for both VirtualRally and StarFighter.
-
- >An AT-sanctioned game API would include all the useful functions the AT
- >programmers could think of.
-
- I am pissing off now, just remembering how the gurus of graphics.library
- optimized its functions. I could rewrite it 10 times faster (no joke), and
- I would still consider it as crap relatively to the performances it could/
- should reach without a generic OS/API.
-
- >After its release, they would examine and
- >adapt the home-brew modules that other programmers handed in, so the API
- >could continue to grow to suit the needs of more software.
-
- Dream...
- I see with no doubts that you are not a realtime applications programmer.
- Being the master of C++ and OS doesn't give you the right point of view to
- judge what we are talking about.
-
- I am sorry if I sound "offensive", I really dont want, but I need to be
- incisive because this topic is the one that will play the future of the Amiga.
- C/C++ programmers should stay home programming OS applications, and leave
- realtime games programmers to analyze API problems.
-
- Sorry, I hope you understand how serious is the situation.
-
- >>Commodore didn't die because they spent all their money to make new custom
- >>chips: Commodore died because they didn't spend money to make new custom
- >>chips.
- >>
- >>Is it so difficult to understand?
-
- >Commodore died as a result of many different mistakes. Lack of coherent
- >R&D <-> Production was one of them.
-
- Come on.. you dont want to admit what is evident?
-
- >But if that were the only problem, the A1000 would've stormed the market
- >in 1985.
-
- Mah!
-
- >>Wouldn't the Amiga be the most sold games machine (with best market) if we
- >>had AAA when it was time to have it (lotsa years ago)? Wouldn't the Amiga
- >>(both high-end and low-end) have *no competition* if 3 years ago (when
- >>PowerMac did born), or also today, it had HP-PA Hombre?
-
- >No, not necessarily. Remember when the CDTV was released? It was the most
- >advanced console available at the time. It DIDN'T sell like hotcakes.
-
- WHAT??? IT SUCKED.
- If it was the only one available, I dont care.
- I dont buy a thing that sucks bigtime only because "it's the only one
- available".
- Anyway, you're wrong again: everything was better than a CDTV, even a NES, at
- least at the eyes of "common public".
-
- >>Commodore died because they delayed the technology improvements.
- >>Commodore died because while the market (not only computers) had a huge
- >>demand of highperformances/lowcost chips, it missed all the opportunities.
-
- >Commodore died because the Amiga was never successful in dominating the
- >majority of the computer market, weakening C= so that what would be
- >serious but survivable fuckups for Micro$oft instead became fatal wounds.
-
- Again! :D
- The A500 in 1990 was a *SUCCESS*.
- Commodore made the wrong move to not wish better performances, as you all are
- doing today about API/OS. But you dont know what's realtime games programming,
- no need to say it.
-
- This is sad: I never said what is right or wrong for Unix or Lisp or ADA or
- whatever I am not expert of.
-
- >>Watch "The Deathbed Vigil" about all the missed occasions.
-
- >Yeah. Does make ya mad, doesn't it?
-
- >But then, Dave Haynie was the designer of most of those projects that were
- >shelved. As I recall, you posted a message saying that Dave wasn't the
- >'visionary' everyone says he is.
-
- A person is not God or a lamer.
- Personally, I've a big esteem of Dave Haynie, but it doesn't mean that if he
- comes and tells me that my 3D routine sucks because is not written in C++ I
- must agree with him. The problem is that as far as I know he is not a realtime
- games programmer, and thus he *cannot* have a global vision of this problem.
-
- He still has all my esteem, and I listen what he says with extreme attention:
- because I know that at least he thinks about it, unlike many users or C/C++
- programmers (I dont wanna make a cathegory now) that are only good to repeat
- that coders suck, not knowing neither what the coders do or not do.
-
- >>Escom/AT is sincerely acting *worse* than the Commodore of 1991.
-
- >But distinctly better than the Commodore of 1994.
-
- Remember, this is still to prove.
-
- >>They're blind, accustomed to sell PC's to people that would buy *anything*.
- >>But the Amiga is not attractive for these standard users, and will always
- >>be seen as the most silly way to risk money and time.
-
- >I think you're getting AT and Escom confused here. AT operates ENTIRELY
- >INDEPENDENTLY OF ESCOM. Escom hands over the money, but they don't give
- >the orders.
-
- The problem is this.
- The budget.
-
- >>>Heh, are you implying that the OS isn't lacking? How about these: >
- >>>* Virtual Memory.
- >>>* Memory Protection.
- >>>* Resource Tracking.
- >>>* A decent file system.
- >>
- >>Now they've to convert the whole OS from 680x0 to PowerPC, and it'll take
- >>ages, will be full of bugs: and the final result will not be considerably
- >>better than before, but much more complex.
-
- >So? We've got to cure our hardware-dependence at some point.
-
- I see you were ill: allergic to *good programmers*, also known as coders.
- You wanna exterminate them?
-
- Whenever I decide to program the hardware by myself is *not* because I like
- it: it's because the OS, *ANY* OS sucks bigtime compared to what I can do by
- myself, starting killing that damn OS calls overhead (imagining the rest is
- time free).
-
- >It's a painful step, but one that must be taken. Fortunately we're not the
- >first, and we can draw on Apple's experience to make our transition less
- >buggy and painful.
-
- Apple, the one in the tomb?
-
- >>Instead, adding the HP-PA subsystem would have made all *simple*, logical,
- >>immediate, simple, performant...
-
- >Noone is stopping you from dropping in an HP-PA on a PCI card. Design the
- >card, plug it in, and write the drivers.
-
- Yes, and run at 1/10 speed, just to make all the efforts useless. ;->
-
- >You could even develop Hombre-esque functions for it.
-
- Yeah, with WritePixel() or only Hombre compatible. At this point it's again
- senseless to not program the hardware by myself.
-
- >>>* An attractive, consistent GUI.
- >>
- >>Perfectly handled by the HombreHP-PA, parallely.
-
- >With a good RTG API, perfectly handled by whatever capable hardware you
- >want, parallely.
-
- Yeah, sure. Write it.
-
- >>>* A good API and strong developers tools.
- >>
- >>Adding the HombreHP-PA would have made it practically 0 overhead, thus used
- >>by all Amiga games programmers: when a needed function wouldn't have been
- >>found in the API, the programmer would have created it, and released a
- >>patch for all users (and games programmers) that then would have been
- >>integrated in the next OS revision, rom or disk.
-
- >WHOAH! YOU UNDERSTAND! Sort of.
-
- There're 2 kind of lamers:
-
- 1) Pseudo "coders"; assembly programmers that are only good to make shits.
- 2) Pseudo "programmers"; C/C++ programmers that are only good to throw shit.
-
- I am more likely in the 3rd one: who always tryes to have a global, equilibrate
- vision of the problem and looks for the most wise solution.
- As I always said, in my experience this has meant only 100% OS programming for
- applications/utilities, and allocating legally the gfx/audio hardware and then
- programming it my myself, still using as much OS as possible (always Dos,
- sometimes other stuffs).
-
- Is it too much for you to understand?
-
- I am not in the OS nor in the against-OS side: I am just realistic, and I think
- that not many people have huge experience in both OS applications programming
- and (2D/3D) realtime games programming.
-
- Have you?
-
- >At first glance, this would appear to be exactly what I as saying above,
- >but aparrently you think that you can't have an API without Hombre.
- >That's weird, as the whole point of an API is that you can run it on ANY
- >hardware, not just a single custom chip(set).
-
- You're living in the theory, as always.
- Make your API, then test realtime stuffs on it.
- Then get a dose of realism back from all the useless work you made for the API.
- *ANY* API.
-
- >A device-independent API doesn't NEED Hombre to develop. Hombre might be
- >a nice piece of hardware to write a driver for, but it would be cheaper and
- >easier to use off the shelf hardware (say a SVGA display, a normal [not
- >Hombre] HP-PA as a copper, and maybe another for 3D) to make a kick ass
- >copro/display card. But because we're doing this through an API, we don't
- >NEED that specific card, and the software would run on any other system with
- >varying levels of performance depending on the supporting hardware.
-
- All theory, showing your extreme lack of experience.
-
- >>Upgrading/changing the whole RISC subsystem would have been possible and
- >>easy.
-
- >Yeah! And you wouldn't NEED that SPECIFIC subsystem!
-
- >>>* Device independance.
- >>
- >>2 subsystems: Amiga 680x0 and RISC HP-PA Hombre (one or more), where the AGA
- >>would have been emulated by the Hombre (providing that it is not a fucking
- >>SVGA standard chip: it's the state of the art techonology, able to emulate
- >>AGA's copper as nothing).
-
- >Emulating AGA should be an option for users who are upgrading from older
- >Amigas. We shouldn't be FORCED into using hardware that doesn't suit are
- >needs (though a kick ass card fast enough to emulate AGA would certainly
- >be great for other things!)
-
- >>>Last but not least, where are our developers and publishing houses?
- >>
- >>As I said before, I (an extreme Amiga "fanatic") will not code for a *PC*
- >>with PowerPC cpu and no market rather than for a PC with a 80686 cpu and a
- >>huge market. Just because it has the sticker "Amiga" doesn't make it
- >>different than what it is: a *IBM PC*.
-
- >Then you must consider PowerMacs to be IBM PCs?
-
- It is, even less than PowerAmiga though.
- But you miss the point that Mac already was, that's why I bought an AMIGA.
-
- >Try using a Pentium system running Windoze, then try a PowerMac. The
- >experience is totally different. Why? Becuase the OS is the soul of the
- >machine!
-
- For you applications' users for sure.
- Nothing more wrong for all games/video/multimedia users.
-
- >It's what makes the machine behave in the way that it does. The
- >OS WHAT MAKES THAT PARTICULAR "COMPUTER" DIFFERENT.
-
- Mah!
- why? doesn't the Amiga hardware make it "slightly" different than PC hardware?
- Hello? Anyone home? =) ;)))
-
- >You can think of coprocessors are essentially just software implemented in
- >hardware. Or you could think of support code as coprocessors implented in
- >software!
-
- or an API in hardware.. :D
-
- >Look at UAE, using it you can have an Amiga on a Pentium Pro!
-
- HAHHHAHAHAHAHHA =))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
-
- Phrase of the year :DDDD :D =)) 8) :) =)
-
- >Now admittedly the amount of resources wasted on implementing OCS in
- >hardware makes the overall experience not very impressive, but it shows
- >that coprocessors aren't "magic".
-
- Maybe you didn't know, but *everything* can be emulated. Only time can't.
-
- Perhaps for you getting a game in 25frames/hour is fine, you call "LightWave"
- game. I prefer to get LightWave in 25 frames/sec.
-
- >By standardizing how we interface with coprocessors, we can free
- >ourselves from being stuck to a certain line of coprocessors, even to the
- >point of handing the work over to the CPU if it has enough oomph to push
- >it.
-
- You can't imagine how many times I dreamed this, how many times I tryed to
- write my "standard" libraryes.
- Then I realized why it's all useless.
-
- >The world is FULL of coprocessors, and while individually they may not be as
- >"cool" as AAA or Hombre, with a device-independent API we're free to mix and
- >match them until we can make a system that kicks the ass of any custom
- >chipset we ever dreamed of earlier.
-
- Yeah, you pay for ours?
-
- >The only way AT could ever HOPE to compete by becoming a custom chip
- >manufacturer would be to have a huge outlay of cash from Escom
- >(semiconductor plants cost a LOT, even to contract), and then produce
- >development tools for the chipset so that the resulting display card
- >could be used on any operating system. Of course then you'd see people
- >running Windoze on it and you'd yell and kick and scream that it wasn't
- >really an Amiga chipset then.
-
- AGAIN: "Amiga chipset" does *NOT* mean any chipset with the sticker "Amiga".
-
- >You see, big-name chip manufacturers like Cirrus make money by selling
- >chips to ALL markets, Intel-boxes, Macintoshes, DEC boxes, BeBoxes, and
- >yes, even the Amiga. They generate a whole dumpload of revenue that gets
- >poured back into R&D to make new and faster chipsets (they can't afford
- >stop and rest, as their competitors are developing too!).
-
- Standard chipsets? They all suck.
- You can say they're good only if you compare them to OCS.
-
- Get 1996's OCS: 3DO-M2. It's hundreds times better than the best standard chip.
-
- >Now imagine if Cirrus produced their latest kick-ass chipset ONLY FOR THE
- >AMIGA. Even if it destroyed everyone else, they'd soon fall behind
- >because the revenue from just the Amiga market wouldn't be able to fund
- >the kind of R&D that the other all-market companies would be wielding.
-
- >The reason the Amiga's custom chipset was so far ahead in 1985 (and AAA
- >would've been in 1992) was that the competetive graphics coprocessor
- >market is a very recent thing.
-
- Yeah, this shows again how much you know what you're talking about.
-
- >Back then there wasn't any competition
- >because stupid marketroids didn't see a need for it, and small
- >dedicated groups of geniuses were able to design and release stuff that
- >blew away the competition.
-
- >In a way, small dedicated groups of geniuses could still design a kick
- >ass chipset on paper, but without a massive R&D budget to fund the
- >facilities for prototypes, and an even bigger budget to fund startup
- >production, and an even BIGGER amount of revenue from a large market to
- >allow the per-unit cost of the chipset to be competetive, there would be
- >no way for these small dedicated groups of geniuses to compete.
-
- Sure... =:^) :D
-
- >>Now imagine who never cared about the Amiga: what economical interests will
- >>the developer see in the PowerAmiga?? If he is mad, he can risk all for the
- >>BeBox: but also if he doesn't lose money and sells as much as practically
- >>possible, he will *never* earn more than he can do on the PC with Windows96
- >>or anything else. And developing programs on Windows95 and then recompiling
- >>them on PowerAmiga OS, although not realistically possible without changes,
- >>will still be a crap conversion. A buyer gets a PC and gets the software
- >>instead of its shadow.
-
- >OK, but the same applies even if the Amiga had TOTALLY DIFFERENT
- >hardware? Why program for the Amiga when you could program for the bigger
- >market?
-
- Because the Amiga was *original*.
-
- >Sure the Amiga might have a neat chipset, but there are neat
- >chipsets for other platforms too, and they would have device-independent
- >APIs so you could use the cool chipsets without having to worry about
- >compatibility.
-
- Sure, typical Basic/Pascal/C++ "programmer" thought.
- Basic/Pascal/C++ "programmers" dont even know how a computer works inside.
-
- Mah! this is all sad indeed..
-
- >People would write software for the Amiga because it offered a pleasing
- >environment, and that's what the OS provides. Take away the OS and you
- >have nothing more than a console. (Or even less than a console, if you
- >use the PSX, with its device-independent API as an example)
-
- HAHAHA =))))
- Exactly the same thing! :D
-
- Are you a PSX developer?
-
- >>Remove the Amiga's heart: you get nothing.
-
- >The heart of the Amiga is the lean, mean OS. Custom chips are icing on the
- >cake. They do lots of neat things but you can do the same things with
- >other hardware or hardware/software combinations.
-
- >>>> : The A1000/A500 and A2000 were dream computers IMO because of
- >>>> : their custom chips and architecture, not because of the lame
- >>>> : 1.0/1.1/1.2 OS.
-
- >(Oops, I deleted the attribute for these quotes... Oh well.)
-
- >Back in 1985/6 OS 1.0/1.1/1.2 was not lame. It was the most revolutionary
- >and amazing OS for the home computer market. By today's standards, OS 3.1
- >is more "lame" than OS 1.2 was by 1986 standards.
-
- yes, I see you didn't use OS 1.0/1.1
- a wonderful OS.
-
- >>>> Yeah, right... Maybe in 1985. Today the custom chips is the
- >>>> weakest part of the Amiga architecture.
- >>
- >>Again: why you talk about 1985 custom chips in the 1996?
- >>Who ever said that it's normal and sane to have them today?
- >>Amiga custom chipset+ is not SVGA, it's AAA, AAAA, Hombre. NOT SVGA.
-
- >GREAT. *YOU* figure out how we can make a new kick-ass custom chipset
- >with the resources AT has. And more importantly, *HOW* do we keep
- >competetive with newer updates while maintaining compatibility.
-
- Because standard chips suck so much compared to custom chipsets, that making
- today a *wise* chipset, you could use it for 5 years, and plan hardware
- compatibility since NOW.
- What you talk about API/OS is nowadays true also about chips. Having so many
- transistors you lose the "overhead" of versatile functions.
- Nowadays things like 12/24bits palette structure can be fully avoided, you
- dont have to save transistors when it comes to make registers.
- You can design the chip as 64bits, also if you implement the first version as
- only 32bits. You can do a chipset, and a family of fully hardware compatible
- chipsets that will last for 20 years.
- Just dont call C++ programmers to take technical advices.
-
- >I'd be fucking ecstatic to see AAAA, or even AAA, but it ain't gonna
- >happen because there's no realistic way for AT to produce it without it
- >costing twice as much as the new 192-bit (I'm not kidding) ultra fast 3D gfx
- >chipsets that would blow "AAAA" away.
-
- >>It's sooooo naive to say that the Amiga has to become a IBM PC because the
- >>A500's gfx chip today are obsolete. Who ever promised "you'll have to use
- >>them for the eternity"? The OS evolves, the hard-disks evolve, the ram
- >>evolves, the cpu evolves. Now it's time to evolv the *custom* chips, not to
- >>throw everything out of the window (projects included) and buy a IBM PC,
- >>change the CPU, put the sticker "Amiga" and run a fake AmigaOS clone.
-
- >It's sooooo naive to think that it's possible to make these fancy new
- >chipsets with practically nil capital to start with, no production
- >facilities, no way of getting them, and finally expecting to pay off the
- >costs if you somehow managed to pull it off with only the revenue from a
- >single niche market of dedicated but few Amiga users.
-
- It can be done: simply improving the existing technology.
-
- >It's also naive to think that hardware what makes a computer system.
-
- Yeah. Read the definition:
-
- Computer = hardware.
- OS = system software.
-
- >Granted, hardware defines the maximum theoretical capabilities of a
- >system,
-
- ? :D
-
- and it's *far* away from what the theorically best API/OS could ever allow.
- Tens times worse, unless you write Basic/Pascal/C++ programs for WorkBench,
- as I said before.
-
- >but it's up to the OS to actually get the performance OUT of the
- >hardware into something we can use!
-
- Talking about games and realtime video applications?
-
- >Compare a Pentium running Windoze,
- >OS/2, and a UNIX clone (Linux, FreeBSD?). There's a world of difference
- >between them. They, in effect, make the machine a DIFFERENT COMPUTER.
- >They alter the capabilities of the system and the way we interface with
- >it. They can't give more than the hardware can supply, but they use the
- >hardware IN DIFFERENT WAYS to make the overall effect something
- >completely different!
-
- Yeah, for games and realtime video applications..
-
- Sarchasm Mode OFF.
-
- >>>I would actually say that at this point, the weakest part of the Amiga
- >>>platform is its manufacturer. The OS and the hardware run an equal
- >>>second.
- >>
- >>>> What other _viable_ and _affordable_ CPU would YOU choose for
- >>>> the Amiga ?
- >>
- >>HP-PA due to the optimal relationship HP and Commodore had, and due to its
- >>extremely fast FloatingPoint capabilities, and due to its upgradability
- >>(HP-PA is a family of processors, all damn faster than most other RISCs),
- >>due to the unique possibility to customize also the CPU (as HP offers).
-
- >Great idea! When the AmigaOS is fully portable, you're welcome to USE the
- >HP-PA family. But that won't be for a while! Right now it's more
- >important to use the CPU which we can get up and running IN THE LEAST
- >AMOUNT OF TIME, and that's the PowerPC, because no other CPU has had the
- >tools for migrating from a 680x0 platform developed to the same extent.
-
- HP-PA had. Apollo systems where 680x0 based.
- You're wrong again. Congratulations.
-
- >HP-PA, DEC Alpha, MIPS, ARM etc. versions of AmigaOS come later.
-
- Who damn wants only the OS? The OS must serve the computer ( = HARDWARE ),
- not viceversa. You're a bit confused.
-
- You'll sell your car to get some gasoline for ...
- Ops!
-
- >>If you want more, then it's not of this world.
-
- >By the time the AmigaOS is fully portable, it may well be. ;->
-
- Oh, and I want MicroSoft's AmigaBasic ported!!!! To *overwork* all the mega
- mighty *possibilities* of the virtual computer called AmigaOS!
-
- >>>HP-PA, Sparc, Alpha, in fact, name your processor... if only AT would cut
- >>>the AmigaOS losses, move a long way to portable source (instead of taking
- >>>the cheap-shot option with 68k emulation on the PPC).
-
- >The "cheap-shot" option is only a temporary crutch until the whole thing
- >is in portable code. Later on they'll be able to compile AmigaOS for
- >whatever CPU you want.
-
- Yeah, cool!!!!
- An OS written all in C!!!!
- WOW!!!!!
- Why dont we write it in Basic? So I can run AmigaOS in my pocket calculator
- and *PLAY* with it.
-
- O:)
-
- >>Look: if you have a car, you can change motor and put a better one, and so
- >>on. AT/Escom waited when you weren't watching, changed the whole car,
- >>painted it again like the old one, and tryed to give you the same cockpit.
- >>This car is exactly the one you always hated, except for the cockpit and the
- >>color.
-
- >Who cares what kind of engine its running on? If the car goes faster than
- >the old one and costs less, I wouldn't.
-
- Again, I said changing the engine is ok. Changing the whole car is not the
- same thing. Did you read what I wrote untill now?
-
- >Furthermore, the whole point of device-independence is to let you put
- >whatever engine you please in the car, and add whatever options you want
- >and have them all work properly.
-
- Yeah, the OS = the tires.
-
- >And by letting you use standard cases, you can also pick your frame, AND
- >your paint job! :->
-
- Theoric dreams again..
-
- >>I would complain hard.
-
- >I'd be happy at having a car with better performance without having to
- >lose the old interior that I'm so comfortable with.
-
- Mah, no you didn't read what I wrote.
-
- >>>> : Well,from the deepest of my heart: FUCK OFF AT,
- >>>> : you made it all become useless.
- >>>>
- >>>> Sure. This is just the constructive feedback AT needs. NOT!
- >>
- >>For what I've seen untill now, "constructive" and "AT/Escom" are two words I
- >>wouldn't put together without feeling a foolish.
-
- >They're a hell of a lot more constructive than Commodore turned out to be.
-
- Still to be proved.
-
- >>"Have faith, wait more": this is old, and became obsolete now.
- >>There's a limit, when you see things how really are, there's no way anymore
- >>to hope.
-
- >Don't "have faith". Instead wake up
-
- zzZz...
-
- ehh!?
-
- ah..
-
- zzZz :D
-
- >and look at what parts of the Amiga
- >we can realistically save.
-
- The tires =)
-
- > And when I look at its obnoxious level of
- >dependence on expensive hardware that can only be produced by one company
- >that has no hope of ever surpassing the competition (unless it gets a big
- >influx of capital and sells to non-Amiga markets), I realize that we
- >can't save the Amiga-only custom hardware, at least on the hardware-raper
- >level.
-
- sure, you contraddict again yourself.
- you'll see how many nice things you'll need to buy to use *practically* your
- computer.
-
- >What we CAN save is the awesome OS, which lets us get MORE out of our
- >hardware than the competition.
-
- Yeah!!!!
- AmigaOS written in interpreted C will do the job!!!
-
- =)
-
- > All we have to do is get it running on the
- >same (likely) or better (less likely) hardware, and we'll wind up with a
- >better machine.
-
- :D
-
- >We can also use off-the-shelf chips in interesting combinations to make
- >neato custom chipsets, provided that we don't try to rape them and thus
- >lock ourselves into having to be compatible with them for all eternity.
-
- "rape them"??
- programming a chip directly is the most lovely and grateful thing you can do
- to it. Using a fucking fascist OS isn't.
-
- >>And my anger was completely justified by all the money I wasted and lost
- >>(instad of earning much more than the one I've spent) because I "waited and
- >>hoped".
-
- >Were you expecting to make lots of money on the Amiga? :-)
-
- Do you think I stayed on the Amiga for business????
-
- >Maybe your hopes are being dashed by market realities, but the
- >alternative is to pursue a completely capitalist route and go off into
- >the sad world of Macro$loth, and I don't think you really want to do that.
-
- Yeah, finally something you understood. ;)
-
- No offence please, it's 5:30am and I am still writing this reply. O;)
-
- >Better to be forced to occasionally bow to market pressure than to prostrate
- >yourself completely at the feet of Emperor Gates.
-
- >>So mine was a very constructive remark: if AT is reading this, it should
- >>consider that many developers dont trust them anymore, because now it's
- >>clear what their future plans are, and only Escom's business likes them:
- >>they'll be the first company able to sell *IBM PC's* to ex "fanatic" Amiga
- >>users.
-
- >The day you take a Power Amiga, boot up the Amiga OS, and then wind up
- >seeing an MS/DOS prompt or a windoze logo, I'll believe you when you
- >call it an IBM PC. (Unless you're running PC-Task, of course! ;->)
-
- Hey! I've PC-Task and I still call it an AMIGA.
-
- >>Sure some people will still prefer to hope to get the same Windows'95
- >>utilities compiled for the PowerAmiga, but this is all the PAmiga market
- >>and reason to exist. I believe Escom thinks:
- >>"He doesn't want to buy my PC? I sell him the one with the other CPU and
- >>the stickers that I bought nearly for free at that auction sale. WOW:
- >>I sell my PC's to every people, this is business".
-
- >You call a Power Amiga an MS/DOS-compatible with another CPU.
-
- >Then my A4000 is just an MS/DOS compatible with another CPU and a weird
- >A/V card soldered to the motherboard.
-
- hahahaha =))))))))
- what a pity that this card contains an AMIGA and not lame standard cloned chips.
-
- >If I soldered AGA on a Pentium motherboard and ported the OS would it
- >suddenly be an Amiga?
-
- Yeah, with another CPU. But you dont know that AGA has been made with 680x0 in
- mind: memory mapped instead of i/o mapped, registers writeable with a single
- 32bit move, and so on.
-
- Again, you dont know what you're talking about.
- Congratulations.
-
- Did I ever tell what C++ compiler is better?
- I dont talk about things I am not expert about, but this quality seems totally
- missed in the "Gods" C/C++ programmers.
-
- >>>Essentially, AT is giving the existing users that very message. They're
- >>>alienating existing users in order to sell to supposed new markets. Well,
- >>>here's where my unwavering support ends I'm afraid. I'll keep my existing
- >>>system as my favourite old companion and novelty,
- >>
- >>I was waiting for PowerAmiga, but since it's a PC I just bought a 68060 for
- >>my Amiga, and will develop on my Amiga all the games for it and for 80x86
- >>PC, to get some earning from this last (job) and to keep my passion for
- >>Amiga
- >>(hobby). It's much better to work on Amiga, developing and testing
- >>algorithms, making graphics and sounds, then re "compile" my HLA sources and
- >>data for PC. The 68060 is the best, I dont want a crap buggy slow PowerPC to
- >>do the same.
-
- >Er, don't call the PowerPC slow when even the slowest 601/66 is faster than
- >your 68060.
-
- Are you sure?
- For what applications? Assembly written or just C compiled with the feet?
-
- >If you're really glued to AGA, you could just as well stick a PhaseV PPC
- >card in your A1200. :-) Whoah.
-
- ?
-
- WHO wants normal AGA in 1996?
- Isn't it time to add some features to it?
-
- >>>and I'm moving on to a
- >>>Sparcstation, and a portable Mac. That way I can actually get things
- >>>done, and still play with my Amiga, writing a program here and there. I
- >>>sincerely hope that AT finds a new market, and I regret that the direction
- >>>that they're following no longer suits my needs.
- >>
- >>Neither mine and of all the people that left the Amiga (I will publish all
- >>my games and programs also for 680x0 Amiga untill at least a single
- >>publisher wants them, (there're only 2 or 3 left to be sincere) because I
- >>will make them for my internal use though, also in the year 2002), and
- >>there's a lot of people that will leave the Amiga market soon just because
- >>it's always smaller and smaller
-
- >The shrinking market is unfortunate, but......
-
- >>while piracy is growing.
-
- >WHAT!?!?!!?!?! How the hell do you figure this?
-
- >I would think that all the hard-core pirates would go to a market where
- >there was more software to pirate!
-
- Again, you're wrong and you dont know what you're talking about.
- The so called "crackers" (the heart of pirate industry) normally dont get 1
- dollar from their work. And also a dumb is able to copy, then.
-
- >Please explain yourself.
-
- Done.
-
- >>While Motorola abandoned 680x0, Intel has not abandoned 80x86, that will
- >>never die IMO (I am technically sure about it).
-
- >Actually, pre-386 code will probably die with the P7 (it's already on the
- >back burner in the P6), and there's talk of making a complete shift to a
- >new architecture after the P7.
-
- Is it a problem for anybody if 8088 code dies?
- Again, you're fixed with the word "compatibility" in mind, and just because
- one asks AGA compatibility in AGA+, you think that he would wish 8088
- compatibity in 80786.
-
- Mah v3.0!!!!
-
- >>It was time to *add* a HP-PA to the Amiga.
-
- >Once the code is fully portable, this will happen.
-
- Nope.
-
- C is slow as hell, and if you say "it's fast enough with a 700Mhz CPU" then
- I tell you that also assembly becomes faster with the 700Mhz CPU.
- You're running away from your shadow: ASM will always be losta faster and
- better than C.
-
- With all the experience I made, coding in ASM is like coding in Basic.
- I am a programmer, you are a programmer: the difference is that you want it
- all easy, while I want it performant.
-
- Maybe I am a better programmer?
-
- Assembly or not.
-
- >>IMO the PowerAmiga experiment will finish soon, Escom will reconvert the
- >>machines to run PowerMac software, still using Commodore name for PC's and
- >>Amiga name for RISC PC's.
-
- >I highly doubt they would sell an "Amiga" that didn't run AmigaOS.
-
- >> Names.
-
- >Operating Systems.
-
- Operative System = system SOFTWARE (assembly(compiler(sources(poor humans))))
- Computer = HARDWARE (boards(chips(semiconductors(atoms)))).
-
- >>The PowerAmiga will have more IBM chips inside than a Pentium has today.
-
- >Actually, the current run of AGA chips is manufactured at IBM plants
- >(Selectron and QuikPak do the PCBs and assembly)
-
- And so????????????
- Do I cut my dick now? ;D
-
- >>>The amount of support that AT is getting from the users which it primarily
- >>>intends to make money from is ridiculous, I've never seen anything like
- >>>it. Most companies actually need to give something back to the users to
- >>>keep them loyal and ready to spend.
- >>
- >>>Peter Naylor
- >>
- >>
- >>PS: [nothing] Pet,Vic20,C64,Amiga,(philosophy changes),AGA-Amiga [nothing]
- >>
- >>Thanks Commodore, you've *been* the best of all untill business destroyed
- >>you.
-
- >The Amiga has nothing to do with the Pet, Vic20, and C64. Commodore
- >merely bought and altered the Amiga. They had nothing to do with the
- >basic architecture. The Amiga is NOT a descendent of the C64 aside from
- >the fact that a lot of old 64 users upgraded to it.
-
- I know Amiga's story: the facts remains that Commodore influenced its
- development and made it identifyable as the best Commodore machine ever made.
-
- >>BTW: It's official: Dave Haynie is *NOT* moving to Germany, nor working for
- >>AT. He personally corrected the rumor, saying an equivalent of "dont trust
- >>rumors, there's rarely something true in them".
-
- >Well, at least he's doing some consulting for them, so he'll have SOME
- >hand in the design of the PowerAmiga.
-
- Consult: "Throw it out". :D
-
-
- >>| Stop that fucking imperialist embargo against Cuba.
- >>| |
- >>| Hasta Siempre Comandante Che Guevara.
- >>| |
-
- >BTW, I favor socialism as well, but we can't ignore capitalist rules when we
- >live in a capitalist economy.
-
- Yes, very sad thought.
-
- >Oh, and I can't wait to see Virtual Rally! ;->
-
- Yes, very happy thought. ;))
-
- It doesn't support API, sorry ;)
- It supports every gfx card though, with custom gfx drivers that will not be
- good for StarFighter: maybe for VirtualRally2; not for any different game.
-
- This is the most wise and equilibrated games programming.
-
- >-----
- >James Sellman -- Idaho State University | "Lum, did you just see
- >--------------------------------------------------| a hentai rabbit flying
- >selljame@cwis.isu.edu | // A4000/40 14 megs | through the air?"
- >sellmanj@howland.isu.edu| \X/ A500/20 3 megs | - Miyake Shinobu
-
-
- bibi
-
- 36713 bytes after. 8-P
-
-
- ------------------------------------------------------------------------------
- | |
- | Stop that fucking imperialist embargo against Cuba. |
- | Hasta Siempre Comandante Che Guevara. |
- | |
- | |
- | Fabio "Maverick" Bizzetti - bizzetti@mbox.vol.it - Maverick* at IRC |
- | The maker of "CyberMan" and "Virtual Karting" |
- | working on "Virtual Rally" and "StarFighter", the 3D game that will |
- | bring the Amiga to the top |
- | |
- ------------------------------------------------------------------------------
-
-
-